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Showing posts with label necromunda. Show all posts
Showing posts with label necromunda. Show all posts

Saturday, 19 January 2019

More weathering experiments

After the rust experiments the other week on the barriers and crates, it was time to try and tackle some more terrain for Necromunda. I've seen many tutorials using salt recently picked up some of the AK Interactive chipping liquid and wanted to see how that worked as, in theory, it should make life a bit easier than a bit of sponge but works best with an airbrush as it means less work to get it off.

I've had an airbrush for years, but never really had anywhere to set it up and play. Today I finally managed to unpack it and have a play. This is a bit of a teaser for a future Challenge entry, so the final steps won't be shown in this post, but will come as a part 2 after it is done.

The wall was initially undercoated black and then a rusty colour was sprayed over the top in a patchy way using some car undercoats, to give it a slightly mottled base layer. Over the rusty red areas I sprayed some of the chipping effect so that as the next few layers are pulled back, you'll start to see a rusty chip colour


Across the bottom two thirds, I put a layer of pale green. I think it is a tank interior, I can't remember from the sofa. Whatever it was, it has taken nearly an entire bottle of the paint to do all of the walls!  Do airbrushes really churn through paint really quickly? There are a lot of walls, so I guess it is fair enough.


Across the top half I went for a much lighter grey so it looks like the walls were originally pale grey and have slowly been covered up in grime.


Now the colours are on, it was just a case of taking a toothbrush, a little bit of water and scrubbing the wall a bit to reveal the rusty basecoat colour. As you can see, it can be worn of gently, or large chips.


It looks good enough to call done, but I want to dirty it up even more. You could just as easily replace the airbrush with some other cans of spray paint. I suspect you'll want model spray, rather than car spray as I'm not convinced that water would break up the car undercoat to give you the chipped effect.


The walls come from a great company called Blotz and are well worth adding to your Necromunda collection as it really adds to the atmosphere. Here are a couple of extra shots after they have been rusted up a bit with the last dregs of my Modelmates rust. Now I really do need to invest in a bottle of that other liquid and pray it really is the same stuff.


Below is an example set up on the kitchen floor as I got a bit carried away. Now I need to find a big table mat that looks like the underhive for when the tile sets are not enough



Friday, 11 January 2019

Additional Cult reinforcements

I recently managed to get some of my Necromunda gang finished and submitted, under the guise of the Recon theme round.


Thanks to my current batch of territory, if I get to take all of my gang... or get really lucky with random draws, this is what my opponents can expect to get dropped into their backfield turn one.. with me going first ;)


I'm really looking forward to some of the new cult models and finding ways to sneak them into Necromunda. The new magus is especially nice

Saturday, 22 December 2018

Cult mining bot for Necromunda

Recently some friends and I have been attempting to play a Necromunda campaign. The going is quite slow as we're all rather busy. I've gone for my ever favourite Genestealer Cult, even though it doesn't have quite as much support as the primary 6. Having said that, it is giving me time to work on my cult force between games and piece together any new acquisitions and some sneaky plans are forming, thanks to some great territory acquisitions.

After a very successful (scarily so) spook harvesting session in my second game of the campaign I ended up rolling in cash with enough reputation points to go hire me a little buddy in the form of an Ambot. Ambots are mining bots, which fits nicely with the cult's mining theme. I took one of the Forgeworld bots as a base and decided to make it more like a purestrain as, for some reason, we can't have one in the cult yet. I can't wait to see the look on my opponent's face when this thing infiltrates at the start of the game... along with half my gang coming up through the Tunnels... and then seeing them all go first thanks to the Toll Booth 


Now I just need to grow the gang enough to get more aberrants to appear from the Tunnels, rather than rifle toting cultists