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Tuesday, 18 December 2018

Core Space Day

Last weekend Battlesystems held an open day for their kickstarter game, Core Space at Board in Brum. After a bit of debating, I went along to give it a try, fully expecting to only get a chance for one or two turns. In the end, I managed to join a 4 crew game and experience the whole glorious thing, end to end.

Core Space feels like Firefly with robots instead of Reavers. Each player commands 3 crew members of separate "trader" crews. Each crew enters from their ship and has to compete for the goal, while fending off ever growing numbers of robots, patrolling police enforcers and the occasional civilian. The photos below are all on the game boards using 3d prints of the figures; the production ones have even more detail. Our game was quite tense all the way through. It started off with a nice simple objective of collecting two pieces of McGuffin to release the lockdown on all the ships and we could have just found two between the 4 crews, but once they had been gathered... things went sideways.

By this point we had gathered quite a lot of enemies on the board as well.



At the end I was one action away from winning when one of the other crews decided that, rather than fight off the oncoming hordes, he'd shoot me in the back...


All in all, very enjoyable, especially as it can be solo'd as well.

2 comments:

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    1. That is two sets of the terrain from the box set, normal games are half that size so it looks pretty good in terms of space needed vs flexibility

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