Core Space feels like Firefly with robots instead of Reavers. Each player commands 3 crew members of separate "trader" crews. Each crew enters from their ship and has to compete for the goal, while fending off ever growing numbers of robots, patrolling police enforcers and the occasional civilian. The photos below are all on the game boards using 3d prints of the figures; the production ones have even more detail. Our game was quite tense all the way through. It started off with a nice simple objective of collecting two pieces of McGuffin to release the lockdown on all the ships and we could have just found two between the 4 crews, but once they had been gathered... things went sideways.
By this point we had gathered quite a lot of enemies on the board as well.
At the end I was one action away from winning when one of the other crews decided that, rather than fight off the oncoming hordes, he'd shoot me in the back...
All in all, very enjoyable, especially as it can be solo'd as well.
Great looking setup!
ReplyDeleteThat is two sets of the terrain from the box set, normal games are half that size so it looks pretty good in terms of space needed vs flexibility
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