Thursday, 6 October 2016

Choosing Cult colours

Last weekend saw the release of the first Genestealer cult codex in nigh on 23 years. I have to laugh when those Sisters of Battle players complain about not having a new book or models yet, when our *last* codex/model (prior to Deathwatch:Overkill) is years older than their *first* model release. Awww bless em ;)

 I'd been thinking about selling off my Guard army for a while, but having now seen the Cult book I'm very glad I didn't as a vast portion of the list converts directly into the Cult Neophyte squad choice. With very little effort that, combined with two copies of Space Hulk models and Deathwatch:Overkill I have nearly 1500 points of cult that should be far more effective than my infantry horde ever was.

 The one task that remains before plotting the construction plans is a colour scheme. My guard are browns with dirty ochre helmets/pads (see right hand figure below). As the cult model range is themed around a mining colony, this works for the local pdf but I would like something a little more miner-ish. This is the first idea; all comments/criticism is gratefully received.

9 comments:

  1. The colour scheme works. I would get some bits from both kits and swap them between the models. It helps give things a sense of belonging, Maybe scrape off the imperial eagles to make the guard look a little less human. I made up a load of moulds of gear using green stuff and thermo-plastic.

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    1. Oh I have an absolute ton of guard bits and pieces that have started to go onto the cult figures, including helmets. I don't (currently) want to rework the guard as they will also do double duty as regular guard, though some do probably need a bit of a touch up in places.

      I just noticed that the cadian has blue eye lenses that are about the same blue as the hybrid skin! :D

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  2. I'm going with the classical blue and purple for the genestealers.

    For the hybrids I'm doing their pads and armoured collars in grey with metal bits here and there, but the pants and jackets underneath are various shades of drab, brown and field grey. (Having lots of WW2 colours may have influenced me a little bit).

    In my mind they are just plain workers' clothes, any colourful spots will be from their Genestealer influence, like a reddish or purplish hue to the skin, or the blue carapace on the ealier generation hybrids.
    Some hybrids though have pieces of cloth tied around an arm or hanging from the belt, and I have painted them purple to tie them in with the purestrains. The rationale being the hybrids mark themselves with the purestrain colours if they look too human.

    But I think your colour scheme works very well!

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    1. My theory was that the mining suits the hybrids are wearing would be bright so they can be seen in the mines.

      My original cult from RT/2nd Ed was purple though :)

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    2. Yep, that's a good rationale. It's just me being unused to painting bright colours :-)

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    3. Normally most of my things end up quite dark/dull... so the Imperial fists and these are an attempt at brightening things up a bit

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  3. Awesome! I've been bouncing back and forth between yellow or orange cloth on the cult, and I really dig the scheme you're going for. It really sets of nicely against the blues/purples of the cultists skin and chitin - I think you've sold me on which way to go. :)

    Looking forward to seeing 'em come together!

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    1. Thanks. I loved the orange and white scheme in WD and the codex, but the white was just too clean for a group of miners; but this ochre and granite scheme fits (in my mind) the theme more as well as tying it into my existing Guard without repainting them :D

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  4. Looks good dude. I'd go with this scheme.

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